What you do
You play a herbalist who has lost her memory and kept her book. You leave the workshop for the floating islands of Aurelia, gather what grows where the world is coming loose, and work it into preparations back home.
Your satchel holds only so much, so you cannot bring back both the key and the treasure. What you learn goes into the Ledger, and the Ledger is the one thing that stays.
How it's made
- Designed and written by one person.
- Coded with AI tools.
- Meant to be shaped by the votes of the people who buy it.
The idea I'm testing: buyers vote on which features get built next, from options I set, and then see the result working. The first poll will be free.
Where it stands
In development. A first playable slice exists, in grey boxes with no final art. There is no release date yet.
Follow along
Sign up and I'll send the devlog and the first poll, and nothing else.
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